Their apparel varies from light to heavy armor, and always consists of a cuirass and boots (or fur shoes), and may include gauntlets, a helmet, or a shield as well. 15:53. 2 years ago | 12 views [Skyrim] Relic Hunter #14 Inside Fort Greymoor -- killing ALL THE BANDITS! 1. Last of the INPCs SE Patches Successfully Ported, Usage of Characters and Songs in Age of Wonders Mod, CAT Online Coaching|CAT Mock Test Series|CLAT Online Test Series. There are four more bottles of Nord mead on the ground beside them. As I walked past Fort Greymoor, the bandit archers started shooting at me. There are four more sets of shelves on top of the platform containing a bottle of wine, two wolf pelts, three sacks, a small coin purse, two woodcutter's axes, ten bottles of Nord mead, a pair of leather boots and a lockpick. Such is the case of Agnis, a woman who has worked as a maid in Fort Greymoor for forever it seems. Upstairs in the southeast room is a boss-level bandit leader, possibly a bandit chief, who will remain inactive until their door is opened.They also hold the Fort Neugrad Library Key, which opens an otherwise pickable lock in the south side of the dining hall downstairs. What is the name of that nice vampire lady I met near windhelm ? Through a doorway there is a set of shelves full of worthless clothing and a doorway to the northeast to the cells. She left her husband, Christer, and returned to Skyrim. There is a fire to the left and a couple of barrels in the corner further to the left. The fort has an exterior courtyard and two interior zones: Fort Greymoor and Fort Greymoor Prison. Everyone else in the fort is hostile, except when you complete the Battle for Whiterun for either the Imperials or the Stormcloaks. A UESPWiki – Sua fonte de The Elder Scrolls desde 1995, https://pt.uesp.net/w/index.php?title=Skyrim:Fort_Greymoor&oldid=58134, Skyrim-Bugs Fixed by the Unofficial Skyrim Patch, There are three doors in/out of this zone, If you clear this location of bandits, but have not completed the. At the top are several straw bales and a doorway into the kitchen area. Esta página foi modificada pela última vez à(s) 21h47min de 11 de janeiro de 2016. Browse more videos. Climbing the stairs you passed an iron helmet on the stairs. To the right is a boarded over well. The corridor to the northeast of the main entrance leads to the same kitchen area, there is a bandit guard and Agnis if you are here for the relevant quest. If the Stormcloaks or Imperials take Fort Greymoor before meeting him, Cassius will not appear, as his existence is tied to the bandits. On the table is a flute, bottle of Black-Briar mead and a couple of coins that may have fallen to the floor. This mod allows the player to clear the ruined tower just east of Riften, which will then be repaired and populated by the Dawnguard. On the table with the troll is an iron dagger, two lockpicks and a salt pile. To the left of this tower is a platform where t… To the right is a table with a practice dummy and iron dagger on. For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "Fort Greymoor SPOILERS". Join the page discussion Tired of anon posting? In my time of playing Fort Greymoor had NEVER been populated by anything other than bandits - I used to clear the fort more or less every time I passed, as it annoyed me that as Thane this big fort … Greymoor is a much anticipated return to the lands of Skyrim. Several bandits and a bandit chief will be encountered, and unusually also a hostile dog. On the west side of the room is a ladder to the trapdoor in the ceiling that leads to the top of the tower. In the middle of the northeast wall at head height is a level-locked chest on the wall containing a potion of health and leveled poison. appear throughout Skyrim. Fort Fellhammer is a fort located in Winterhold and is occupied by bandits. Straight ahead is a partially flooded corridor leading to a sewer pipe and exit that leads outside to the northwest of the fort. Report. Killed everyone in and around this fort, collected every piece of special loot, yet the location never gets marked "cleared." coc outside of Fort Greymoor, fast travel back (coc whiterun). There are two bandits on guard on the wall over the entrance with three more spread around the walls and courtyard. On your right is a flight of stairs up to the top of another tower. To the right of the opening is a small round wooden table with a medium coin purse, two loose coins and an iron dagger on top. Captives is a quick mod to free a bunch of hot babes, take them to an Inn, take them to a home,whatever just take them somewhere. Weirdly, one time it crashes, the other it turns out okay, with the imperial soldiers already moved in. Initially, the fort is occupied by bandits. Is it just another bandit location that respawns frequently, so I should just ignore it from now on? In front of the forge is a log table with a pile of firewood underneath. Register! However, if the quest "Stealing Plans"—given by Aela the Huntress during the Companions main quest—is active, it may be repopulated with Silver Hand. There is a second flight of stairs back down to a barrel containing ingredients with a random poison, an iron dagger and small coin purse laying on the ground. Several bandits and a bandit chief will be encountered, and unusually also a hostile dog. The elderly are a special kind in Skyrim. Sometimes after fully clearing out the fort, the unnamed bandits will still respawn instead of Imperial soldiers. The fort is crumbling and part of the missing sections of wall have been replaced by log palisades. The world will be repopulated as you free Skyrim of it's fouls inhabitants. There is a large fire place to the north of the room with a copy of Argonian Account, Book 1 on the floor and an iron helmet and sword on the mantle over the fire. Be careful to avoid the bone chimes hanging from the ceiling. Continuing along the top of the main part of the fort, there is a trapdoor entrance behind some rubble by a large wooden structure leading up to a lookout platform. There is a doorway leading inside where there is a fire with a bottle of Nord mead and a bottle of Black-Briar mead next to it and a crate with two loose coins on top. On your left is an iron warhammer on the floor. However, his efforts earn him a trip to the dungeon. There is a bandit patrolling these stairs and a steel warhammer found partway up. There are several small cages and one larger apprentice-locked cage. The cave itself can be found west of Bleakwind Basin and north of Fort Greymoor (all of these are also west of Whiterun). Fort Greymoor is a fort located to the west of the Western Watchtower outside Whiterun. At the rear of the room is an opening leading to a wide spiraling stone stairway with a bandit patrolling up and down. Fort Greymoor is a Location in Elder Scrolls V Skyrim. To the south of the dining room is an opening to a wide spiraling stairway leading up to the right. Inside the bedroom is an empty sideboard and table, an unowned double bed with a bookcase containing a red apple, a random pair of boots and copies of Darkest Darkness, Brief History of the Empire, v2, The Wolf Queen, v3, A Dance in Fire, v4, The Song of Pelinal, v2 and The Hope of the Redoran. At the rear of the room is an opening leading to a wide spiraling stone stairway with a bandit patrolling up and down. Under the table is bear trap and to the left an unlocked chest. Fort Greymoor is a fort located to the west of the Western Watchtower outside Whiterun. Read more → I would assume greymoor keep in Blackreach came first bc it says the structure of greymoor keep was built even before the dwemer settled in that part of greymoor caverns, which leads me to believe the fort in Skyrim was named after the caverns/keep. Fort Greymoor is a medium-sized fort west of the Western Watchtower near Whiterun. They wield a wide variety of weapons, ranging from bows, one-handed and two-handed melee weapons, and on rare occasions spells. 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